the multiplayer council
as per things i looked at vol 3
imagine if work was designed the way games are
so yeah you need to do a task and the task getting done is still an important thing
but instead of that being the main focus its
then of course your stuff gets done as a byproduct of all that stuff
- encouraging people to do the task - guiding them towards it but letting them find their own way
- making it something they want to do
- designing everything around progress - people need to feel a sense of progress or they lose interest
- the goals are clear and achievable even if things get difficult at times
- a compelling story that brings everything together
- helpful butler friend
google search for game design principles and you get a sweet little summary
OR
imagine a game designed like work
- there are many documents telling you what needs to be achieved. most of them PDFs! many of them contradict each other.
- you have to manually tell people what you did for it to be counted as done
- you abruptly stop and start different story arcs because that's what one of the other players wants to do
- not sure if you actually made any progress or what
yes I am being very one sided
one has people taking part because they need the money for their lives and their contract says they have to
the other has people choosing to take part in their free time and even pay to do it
but its a cute thinking exercise 🕹